In August of 2004 (which it is at time of writting), I finally got around to start rewritting the GBA ASM Tutorials. These probably won't be as friendly to the total stranger to ASM, but they'll (hopefully) be alot better at showing how to use ASM effectively. These will also move slower. Sprites was Day 5 before, this time, in Chapter 5 we've only got to overviewing the gfx modes. This time around it is required that you know C or C++ and have been programming the GBA for a while. If you still want to read the old version, go here.
These are a work in progress, any of these are subject to change.
Chapter 1 - Overview Chapter 2 - The Compiler Chapter 3 - Some ARM Instructions Chapter 4 - Dissecting our First Program Chapter 5 - The Gfx System Chapter 6 - More Instructions Chapter 7 - Multiplication Chapter 8 - The BIOS Chapter 9 - ThumbPatater GBAGuy Mirror
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