Cover
Foreword
Preface
Acknowledgements
Introduction
1.
Politics of the Nintendo DS Homebrew Movement
2.
What is a passthrough device and how do I use one?
3.
How do I get programs into my Nintendo DS?
Creating a Game
4.
How do I create programs?
5.
How do I display a background?
6.
What is a sprite? How do I use them?
7.
Basic Game Mechanics Applied to the Space Shooter Genre
8.
Nintendo DS Input Systems
9.
What about the sounds?
Postface
Appendix A - VRAM
Appendix B - Sprites with Bit Twiddling
Glossary
About the Author
Light
Rust
Coal
Navy
Ayu
Introduction to Nintendo DS Programming
Introduction to Nintendo DS Programming